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You'll come across coves, groves, meadows, mountains, and even a slightly out-of-place ranch with matching old-west stylings.
Each of Alola's four main islands is unique in one way or another, and allows for a real contrast of locales in a tight area. Speaking of aesthetics, we have to talk about the islands that make up the region you'll be charging around. Whether it be flushing out a tenacious monster from its den or overriding a security door, you'll never feel like you're doing the same thing twice. You're usually battling at some point throughout these tests, but getting to these bouts has various different requirements. Rather than feeling like a juxtapose building in which anything could happen, the lay of the land dictates the tasks and nature of each Trial. These vary far more than the gyms ever did in previous generations, and it feels like a natural progression that links in beautifully with the island you're exploring. It's certainly not Shakespeare, and it remains accessible to a wide age range, but despite this many of the topics and thematic devices are miles ahead of standard 'evil group tries to take over the world with legendary Pokémon' affair we're oh-so used to.Īs you may well know, this plot isn't progressed through the traditional use of Gym Leaders, rather you're given Trials to complete that reward you with a Z-Crystal to enable Z-Moves (we'll come to those later). In fact we'd go so far as to say that the plot in Sun & Moon is the deepest and most ambitious Game Freak has dared attempt.
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Despite the Team Rocket-esque beginnings, the full scope of what is happening on Alola becomes clear as you march on through the various islands. That might make the story sound terribly basic, but you needn't worry about such things. This is also the moment that the plot comes into play, and in true Pokémon fashion it's up to you to stop the nefarious deeds of the sinister Team Skull and their plot to steal as many Pokémon as possible. Your shackles are removed, you're given new, totally optional areas to explore, and the freedom that awaits you through the rest of your adventure becomes plain. Thankfully once this chapter of the game is over everything opens up tenfold.
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It's frustrating for veterans of the series, but these players will also know how to blitz through in as little time as possible, so whilst it isn't exactly a roaring start to the game this is something that (for all its sins) needed to be done.
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This is long and somewhat slowly paced, but given the complexity the series has garnered over its lifetime it's absolutely necessary to bring the detailed mechanics to the player in this manner. Once you're given control you're ushered into a linear sequence of events that teach you what's what, and it's obviously a tutorial designed to show less experienced Pokémaniacs the ropes. It's startling at first but certainly not in a bad way, and this trimming of the fat is a factor that runs through the whole game. No title screen appears to welcome you, but rather some new data is created on your ever-shrinking SD card and you're thrust gung-ho into the intro cutscene. The first time you boot up the game you're not given a moment's breathing room. The question is - can the seventh generation make up for the shortcomings of its letter-based predecessor? The previous new-gen games brought about a revolution with the leap to 3D, but fell short in a few small areas for a lot of long-time fans.
Thankfully people who spend far too much time playing video games, like us and many reading these pages, know better.Įnter Pokémon Sun and Moon, the latest duo to enter the fray on the rapidly ageing hardware of the 3DS. The Pokémon series has been through a lot, and a casual observer would be forgiven for assuming that the developers must be out of fresh ideas after twenty long years.